Creative

Management

When I manage creative teams, I implement initiatives that improve workflow, processes, and designer empowerment while partnering with external stakeholders to collaborate, build, and maintain good working relationships.

ROLES

Design Project Manager, Design Coordinator, Digital Media Manager

COMPANIES

Skybound Entertainment, Tapas Entertainment, BOOM! Studios, UberFacts

PROJECT TYPES

Workflow Management

SOP Development

Time Tracking

Data-Driven Policy

By using focused stakeholder education, powerful project management tools, and clear standard operating procedures, I decreased the amount of incomplete creative requests submitted to Skybound’s Creative Services team by 58% in just 6 months. (2024) The same methods brought on-time asset deliveries up to 98% at Tapas Media (2023) and up to 97% at BOOM! Studios (2021). Using platforms like Monday and Asana, stakeholders could submit their creative request tickets, designers could track how many hours they spent on their projects, and useful data could be extracted. This data informed how we could tweak our workflow to be more accessible and effective.

People-Based Solutions

When I have the data I need to understand a client, a company, or a design team, I can better focus my education and outreach efforts. I advocate for in-house design departments by hosting Lunch and Learns, presenting our projects at All-Hands meetings, and walking every new hire through our SOPs. Stakeholders know that they can come to me with questions about brand guidelines, art assets, file specs, licensor requirements, or any other creative needs they may have. Designers know that they can come to me for actionable feedback, strategic planning, and practical knowledge.

Real-World Results

In 2023, Skybound’s Creative Services team built the company’s first-ever San Diego Comic-Con booth. I managed licensor expectations, communicated work-back schedules, consolidated stakeholder feedback, and kept my team informed every step of the way. It was quite literally a huge undertaking—the booth was two stories and included a stage, a podcasting booth, a video game wall, listening stations, a photo booth, and a store. (Creative Director: Ryan Graber, Designer: Scott Newman)


The Art of Invincible: Season One, released in 2024, was the first art book I ever managed. Weighing in at a whopping 200 pages and 3.9 pounds, it was a hefty project filled with new challenges for our team. However, I stayed diligent and organized, becoming the bridge between the editors, the animation team, the creators, and the designer. I laid out a clear proofing schedule and realistic expectations at the beginning of the project, and the book hit its on-sale date, quickly becoming a favorite piece of merch among fans. (Designer: Scott Newman)

Creative Management

When I manage creative teams, I implement initiatives that improve workflow, processes, and designer empowerment while partnering with external stakeholders to collaborate, build, and maintain good working relationships.

ROLES

Design Project Manager, Design Coordinator, Digital Media Manager

COMPANIES

Skybound Entertainment, Tapas Entertainment, BOOM! Studios, UberFacts

PROJECT TYPES

Workflow Management

SOP Development

Time Tracking

Data-Driven Policy

By using focused stakeholder education, powerful project management tools, and clear standard operating procedures, I decreased the amount of incomplete creative requests submitted to Skybound’s Creative Services team by 58% in just 6 months (2024). The same methods increased on-time asset deliveries up to 98% at Tapas Media (2023) and up to 97% at BOOM! Studios (2021). Using platforms like Monday and Asana, stakeholders could submit their creative request tickets, designers could track how many hours they spent on their projects, and useful data could be extracted. This data informed how we could tweak our workflow to be more accessible and effective.

People-Based Solutions

When I have the data I need to understand a client, a company, or a design team, I can better focus my education and outreach efforts. I advocate for in-house design departments by hosting Lunch and Learns, presenting our projects at All-Hands meetings, and walking every new hire through our SOPs. Stakeholders know that they can come to me with questions about brand guidelines, art assets, file specs, licensor requirements, or any other creative needs they may have. Designers know that they can come to me for actionable feedback, strategic planning, and practical knowledge.

Real-World Results

In 2023, Skybound’s Creative Services team built the company’s first-ever San Diego Comic-Con booth. I managed licensor expectations, communicated work-back schedules, consolidated stakeholder feedback, and kept my team informed every step of the way. It was quite literally a huge undertaking—the booth was two stories and included a stage, a podcasting booth, a video game wall, listening stations, a photo booth, and a store. (Creative Director: Ryan Graber, Designer: Scott Newman)


The Art of Invincible: Season One, released in 2024, was the first art book I ever managed. Weighing in at a whopping 200 pages and 3.9 pounds, it was a hefty project filled with new challenges for our team. However, I stayed diligent and organized, becoming the bridge between the editors, the animation team, the creators, and the designer. I laid out a clear proofing schedule and realistic expectations at the beginning of the project, and the book hit its on-sale date, quickly becoming a favorite piece of merch among fans. (Designer: Scott Newman)

All content ™ & © respective owners. Work displayed for portfolio purposes. All rights reserved.

All content ™ & © respective owners. Work displayed for portfolio purposes. All rights reserved.

All content ™ & © respective owners. Work displayed for portfolio purposes. All rights reserved.